![]() ![]() The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games. Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies. It takes place over 13 levels, including several redesigned from past games. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. If Mania was built to resolve these embedded problems from start to finish, it would be higher on this list, but currently it sits directly in the middle.Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Some of the level design is hit and miss, momentum can be randomly compromised by the placement of springs or enemies, and the Oil Ocean octopus boss is just the absolute worst. However, the Genesis legacy left some fundamental flaws, and Sonic Mania is similarly a victim to them. It also ends up feeling fresh and inspired, due to the stylised but still pixelated art style, and the exploratory nature of the stages, making playing as any character feel like a new experience. It's true nostalgia fuel, delivering in every aspect what the original Genesis games set in stone for the blue mascot. Sonic Mania is undeniably Sonic the Hedgehog's best modern-day game, so long as we don't bring up the plot threads that tie into Sonic Forces. The small size of the game and its high replay value makes it a potential game that will never leave your switch drive. Sonic Mania seems a portable friendly games which seems to be a perfect fit for the Nintendo switch. Sonic Mania should be celebrated by all gamers not only because it's a very good game but also because it opens a new chapter in the gaming industry that companies like Valve used to practice and companies like Nintendo should be more lenient about (AM2R). This game is filled with Easter eggs and homages to what made SEGA beloved. Sonic Mania is not only a celebration for Sonic fans but also to SEGA fans. ![]() Pagodawest, Headcanon and Christian whitehead did an amazing job of balancing the gameplay and gathering the memorable stages, bosses, gimmicks that we all loved in the 16 bit sonic era and put their own signature names on it. From Tyson Hesse animation to Tee Lopes soundtrack passing by Hyper Potion music for the trailers we can feel the passion this game tries to convey. Sonic Mania is a product of love, a collaboration of long time sonic fans and SEGA. Sonic Mania is a Sonic Mania should be praised not only for how awesome this game is but the context this project came out to existence. Sonic Mania should be praised not only for how awesome this game is but the context this project came out to existence. ![]()
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